Crazy Eddie's GUI System  0.8.7
RendererModules/Irrlicht/TextureTarget.h
1 /***********************************************************************
2  created: Tue Mar 3 2009
3  author: Paul D Turner (parts based on original code by Thomas Suter)
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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27 #ifndef _CEGUIIrrlichtTextureTarget_h_
28 #define _CEGUIIrrlichtTextureTarget_h_
29 
30 #include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
31 #include "../../TextureTarget.h"
32 #include "CEGUI/RendererModules/Irrlicht/RenderTarget.h"
33 #include "../../String.h"
34 
35 #if defined(_MSC_VER)
36 # pragma warning(push)
37 # pragma warning(disable : 4250)
38 #endif
39 
40 // Start of CEGUI namespace section
41 namespace CEGUI
42 {
43 class IrrlichtTexture;
44 
46 class IRR_GUIRENDERER_API IrrlichtTextureTarget : public IrrlichtRenderTarget<TextureTarget>
47 {
48 public:
51  irr::video::IVideoDriver& driver);
54 
55  // overrides from IrrlichtRenderTarget
56  void activate();
57  void deactivate();
58  // implementation of RenderTarget interface
59  bool isImageryCache() const;
60  // implement CEGUI::TextureTarget interface.
61  void clear();
62  Texture& getTexture() const;
63  void declareRenderSize(const Sizef& sz);
64  bool isRenderingInverted() const;
65 
66 protected:
68  static const float DEFAULT_SIZE;
70  static uint s_textureNumber;
73 
76 
78  irr::video::ITexture* d_texture;
81 };
82 
83 #if defined(_MSC_VER)
84 # pragma warning(pop)
85 #endif
86 
87 } // End of CEGUI namespace section
88 
89 #endif // end of guard _CEGUIIrrlichtTextureTarget_h_
Intermediate RenderTarget implementing common parts for Irrlicht engine.
Definition: RendererModules/Irrlicht/RenderTarget.h:49
CEGUI::Renderer implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Renderer.h:72
CEGUI::TextureTarget implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/TextureTarget.h:47
static String generateTextureName()
helper to generate unique texture names
void activate()
Activate the render target and put it in a state ready to be drawn to.
void deactivate()
Deactivate the render target after having completed rendering.
Texture & getTexture() const
Return a pointer to the CEGUI::Texture that the TextureTarget is using.
virtual ~IrrlichtTextureTarget()
Destructor.
static const float DEFAULT_SIZE
default / initial size for the underlying texture.
Definition: RendererModules/Irrlicht/TextureTarget.h:68
void cleanupTargetTexture()
cleans up the current render target texture used by this object.
IrrlichtTextureTarget(IrrlichtRenderer &owner, irr::video::IVideoDriver &driver)
Constructor.
static uint s_textureNumber
static data used for creating texture names
Definition: RendererModules/Irrlicht/TextureTarget.h:70
void declareRenderSize(const Sizef &sz)
Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming renderi...
IrrlichtTexture * d_CEGUITexture
This wraps d_texture so it can be used by the core CEGUI lib.
Definition: RendererModules/Irrlicht/TextureTarget.h:80
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
irr::video::ITexture * d_texture
The irrlicht render target texture we'll be drawing to.
Definition: RendererModules/Irrlicht/TextureTarget.h:78
bool isRenderingInverted() const
Return whether rendering done on the target texture is inverted in relation to regular textures.
void clear()
Clear the surface of the underlying texture.
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Texture.h:50
String class used within the GUI system.
Definition: String.h:64
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1